Environments

The rooms of Crimson Manor

Each room from the game is prepared as a self-contained environment for Unity’s Universal Render Pipeline: a finished, playable scene plus every piece in it as a separate prefab.

Wide view of the two-story Victorian library
Release 1

Victorian Library

A two-story library: bookcases, a spiral staircase, a balcony, a fireplace and six tall windows with animated curtains and volumetric light.

  • 106 unique assets, each available as its own prefab
  • Dressed demo scene with a first-person walkthrough
  • Asset overview scene with every piece on a labelled grid
  • Three custom URP shaders: window glass, light shafts, curtain breeze
  • Levels of detail on high-poly furniture; realtime lighting, no baking
  • Unity 6.3 or newer, URP 17

Availability: in store review. This page will be updated when the listing is live.

The Victorian study seen from above
Release 2

Victorian Study

A panelled study: an executive desk with stocked drawers, a bar cabinet, built-in bookshelves, a fireplace wall with a framed world map and a bay of three windows.

  • Around 150 unique assets, each available as its own prefab
  • Dressed demo scene and asset overview scene
  • Shares books, doors and small props with the library, without duplicates
  • Same shaders and lighting approach as the library
  • Unity 6.3 or newer, URP 17

Availability: in store review. This page will be updated when the listing is live.

Every piece, on its own

Each environment includes an overview scene that lays out every asset separately, so you can see exactly what is in it before using it.

More rooms in preparation

The manor has more rooms than these two. The following are being prepared, in roughly this order.

  • Master Bedroom
  • Nursery
  • Dining Room
  • Ladies’ Room
  • Parlor
  • Sewing Room
  • Ballroom
  • Guest Room
  • Music Room
  • Gentleman’s Chamber
  • Game Room
  • Smoking Room