Independent game studio
Rooms with a past.
MediaCity Games builds Victorian interiors for real-time engines — the rooms of The Inheritance of Crimson Manor, dressed by hand and lit to be walked through.
About the studio
We are a small team making The Inheritance of Crimson Manor, a first-person mystery set in a late-Victorian country house.
Every room in the manor was built for the game first: modelled, textured, dressed and lit until it held up to a player standing in the doorway with nowhere else to look. That work is what this studio does, and it is what this site is about.
How the rooms are made
Dressed, not assembled
Bookcases are filled book by book, desks have drawers with things in them, and nothing is placed on a grid. A room is finished when it looks lived in.
Lit in real time
Sunlight enters only through the windows, picks up dust on the way in and moves the curtains. No baked lightmaps, so a room looks the same the moment it is opened.
Built to be reused
Every chair, book, lamp and wall panel is its own clean, named piece with sensible pivots, colliders and levels of detail — usable well beyond the room it came from.
From the manor
The library and the study, as they appear in the engine.






Get in touch
Questions about our work, press enquiries or a technical problem with one of our environments:
For help with a specific environment, the support page lists what to include so we can answer quickly.